Friday, January 14, 2005

Slashdot | IGDA Persistent Worlds White Paper Released

Slashdot | IGDA Persistent Worlds White Paper Released: "Posted by Zonk on Friday January 14, @10:51AM
from the white-papers-inc dept.
Elonka writes 'The Online Games SIG of the IGDA has released the latest in a series of White Papers on the online computer gaming industry. The 2004 Persistent Worlds White Paper (80-page, 457K pdf) had several contributors from across the industry, and gives general 'developer to developer' advice, covering everything from a quick overview of major products, to design considerations on multiplayer gameplay and dealing with online communities, to technical considerations, to some stats about the international marketplace, including the rapidly-growing Asian market. Editors included Daniel James of Three Rings Design, makers of Yohoho! Puzzle Pirates, and Gordon Walton, VP and Executive Producer at Sony Online and presenter of the Ten Reasons You Don't Want to Make a Massively Multiplayer Game talk at the 2003 Game Developers Conference.'



job opportunitya said...

Inspiring blog. I love finding blogs this good on
the internet, when I have the time. I'm going to go
back to it!
You got me! I will check out your student loan and consolidation blog a.s.a.p!

job opportunitya said...

Remarkable blog. I take the neccesary time to find
blogs that are just as good as the ones you do.
Please examine my student loan consolidation blog as soon as you can.